Viva la Gecko-lution!
by Team Happy Happ..., 10th May 12

The gecko will rise again.
It's been a while since I last posted some updates here.
We've been working quite hard recently and have been able to finish a lot of work. Below follows some of the things we've finished.
--
First out is the control point that will be featured in our first map, Glacier Islands. I've not really talked too much about control points, but the short explanation would be that they're neutral buildings that can be conquered by either of the players who then gains different kinds of bonuses that will help defeat the enemy players. After the first player has conquered a control point, it's up to the other players (apart from the controller's allies, obviously), to conquer it from the current controller.
So, the control point of today is the Forest Sentinel, a building that works much like the Night Elven Ancient Guardian, except his bigger, badder and cannot uproot. To gain control of the Forest Sentinel, one of the two opposing players must defeat him. While under one player's control, this player can choose to upgrade the Ancient to increase his power. If the Ancient is upgraded and then lost to the other player, worry not, because one player's upgrades do not count for the other. However, if you upgrade the Ancient, lose him and then take him back, you don't have to upgrade him again.

--
We've been working quite hard recently and have been able to finish a lot of work. Below follows some of the things we've finished.
--
First out is the control point that will be featured in our first map, Glacier Islands. I've not really talked too much about control points, but the short explanation would be that they're neutral buildings that can be conquered by either of the players who then gains different kinds of bonuses that will help defeat the enemy players. After the first player has conquered a control point, it's up to the other players (apart from the controller's allies, obviously), to conquer it from the current controller.
So, the control point of today is the Forest Sentinel, a building that works much like the Night Elven Ancient Guardian, except his bigger, badder and cannot uproot. To gain control of the Forest Sentinel, one of the two opposing players must defeat him. While under one player's control, this player can choose to upgrade the Ancient to increase his power. If the Ancient is upgraded and then lost to the other player, worry not, because one player's upgrades do not count for the other. However, if you upgrade the Ancient, lose him and then take him back, you don't have to upgrade him again.

--
There was an issue with the site's functionality over the last few days where links on the left that connected to the main areas were not working. This has now been resolved and we're back to normal.
- Magic
- Magic
Say hello to our most recently finished unit, the Death Knight. This guy is now completely finished both code and art-wise.
The death knight and skeleton models:

The death knight and skeleton models:

Fallout is a terrific franchise and one that continues to be popular as shown with the sales of New Vegas. Despite bugs ranging from the minor to the major - personally I barely encountered any but other people beg to differ - and despite using the ageing Gamebryo engine, it was a masterpiece of post-apocalyptic survival and role-playing. Roaming the shattered wasteland has never been so fun.
What possibilities are there for Fallout 4 exactly? What next for the wasteland? Where is the franchise headed? Read on and I'll show you my predictions.
Link.
What possibilities are there for Fallout 4 exactly? What next for the wasteland? Where is the franchise headed? Read on and I'll show you my predictions.
Link.
StarCraft
Warcraft III
StarCraft II
Other games
Samods news
Affiliate news