Post by Razorclaw X:
Wanderers of Sorceria Book 6 is now released. The Lord of Sorceria awaits your challenge.
When Warcraft 3 was released in 2003 Wanderers of Sorceria was one of the first custom campaigns available at the time, and now, six years later, the long journey is finally drawing to a close. When I initially planned out the entire campaign I thought I could finish the entire story within two years, yet the more I learned how to use the World Editor the more I felt compelled to challenge myself by creating something greater than what came before. In that manner each book starting from the first to the last successively became more sophisticated and technically superior. Whether or not I end up creating another campaign for Warcraft 3 or my next foray into customs ends up being with Starcraft 2, I can look back and know that I finally completed what began so long ago, and now it is your turn to follow through this story to its end.
Download it here!
Screenshots
Source: Campaign Creations
Wanderers of Sorceria Book 6 is now released. The Lord of Sorceria awaits your challenge.
When Warcraft 3 was released in 2003 Wanderers of Sorceria was one of the first custom campaigns available at the time, and now, six years later, the long journey is finally drawing to a close. When I initially planned out the entire campaign I thought I could finish the entire story within two years, yet the more I learned how to use the World Editor the more I felt compelled to challenge myself by creating something greater than what came before. In that manner each book starting from the first to the last successively became more sophisticated and technically superior. Whether or not I end up creating another campaign for Warcraft 3 or my next foray into customs ends up being with Starcraft 2, I can look back and know that I finally completed what began so long ago, and now it is your turn to follow through this story to its end.
Download it here!
Screenshots
Source: Campaign Creations
Our community's gaming events were changed to :
Phoenix Phriday (War3 TFT)
Starts on Fridays at 8 PM GMT -5 (one hour earlier compared to before)
On Lordaeron (USWest), channel clan LLDN
Intended Max Length : 3-4 hours (instead of 6 hours due to SS)
Satyr Saturday (War3 TFT)
Starts on Saturdays at 8 PM GMT-5 (one hour earlier compared to before)
On Lordaeron (USWest), channel clan LLDN
Intended Max Length : 3-4 hours (instead of 6 hours due to PP)
As always, we welcome newcomers to our events.
-Ricky_Honejasi, event leader.
Phoenix Phriday (War3 TFT)
Starts on Fridays at 8 PM GMT -5 (one hour earlier compared to before)
On Lordaeron (USWest), channel clan LLDN
Intended Max Length : 3-4 hours (instead of 6 hours due to SS)
Satyr Saturday (War3 TFT)
Starts on Saturdays at 8 PM GMT-5 (one hour earlier compared to before)
On Lordaeron (USWest), channel clan LLDN
Intended Max Length : 3-4 hours (instead of 6 hours due to PP)
As always, we welcome newcomers to our events.
-Ricky_Honejasi, event leader.
While much of the available campaigns and mods here at Samods are long finished, there are still two that are very much active, even if it is discretely behind the scenes. It is for this reason that I decided to conduct interviews with their main producers. These are now available for you to read:
- John Drake and Skullpitter of Realm Design about their enormous WarCraft 3 conversion, Dawn of Chaos. Link.
- Rommel, maker of the amazing Heart of Storms mod, also for WarCraft 3. Link.
Highlights include progress on both productions, thoughts on making the respective mods, sources of inspiration and even motivation, plus screenshots of the first human level for DoC and Skullpitter's critical thoughts on Blizzard's story writing for the WarCraft series.
Enjoy.
- Magic
- John Drake and Skullpitter of Realm Design about their enormous WarCraft 3 conversion, Dawn of Chaos. Link.
- Rommel, maker of the amazing Heart of Storms mod, also for WarCraft 3. Link.
Highlights include progress on both productions, thoughts on making the respective mods, sources of inspiration and even motivation, plus screenshots of the first human level for DoC and Skullpitter's critical thoughts on Blizzard's story writing for the WarCraft series.
Enjoy.
- Magic
While it's a minor update after so long, it does add two important tutorial map subjects : Loops and Array variables. Both that can be confusing when trying to learn them (especially by guesswork) yet two of the most important subjects to understand if you intend to be serious at triggering.
The results : being able to considerably extend your triggering possibilities (prerequisite to JASS as well) and to minimize time use for repetitive actions (one loop action to affect 12 players instead of 12 individual actions for each of them).
You can download the updated Wc3NewbieMapper-to-Wc3CompetentMapper v0.61 from this thread here.
You can also see the content list here.
- Ricky_Honejasi
The results : being able to considerably extend your triggering possibilities (prerequisite to JASS as well) and to minimize time use for repetitive actions (one loop action to affect 12 players instead of 12 individual actions for each of them).
You can download the updated Wc3NewbieMapper-to-Wc3CompetentMapper v0.61 from this thread here.
You can also see the content list here.
- Ricky_Honejasi
News? On this site?! Indeed, bucko's.
Blizzard have released the trailer for their next World of WarCraft expansion, Wrath of the Lich King. You can view it on the official site here while a discussion thread on our forum is here.
Go and see what has become of Arthas and then comment on it!
Blizzard have released the trailer for their next World of WarCraft expansion, Wrath of the Lich King. You can view it on the official site here while a discussion thread on our forum is here.
Go and see what has become of Arthas and then comment on it!
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