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see also: StarCraft II

Campaign Creations is proud to present their next contest: The StarCraft Campaign Contest. Your prize pool this time? Third place receives an outstanding StarCraft poster, second place receives the greatly reviewed StarCraft: Novel Trilogy Set, and first place receives an epic copy of StarCraft: The Board Game. Want more!?

Each Winner Will Receive a StarCraft II Beta Key for Him or Herself and a Friend!

That's right, we're offering TWO (2) Beta Keys for first, second, and third place each! Thanks to the support of Blizzard Entertainment, they've help sponsor this contest officially by offering a pair of beta keys for each winner. Think you can handle the ultimate accomplishment in StarCraft mapping? Then here's what you have to do:

Contest will be a campaign creation contest, with no limits other than using lore; to present a story as to what occurred four years between the Brood War and StarCraft 2 storyline. It may be portrayed through one, two, or all three of the races. Style can be crafted in any sequence, such as episodes, intertwining, etc. and may revolve around main characters or spin-off fan-created characters. Judgment will be based on ability to portray story via in-game text and triggers, mapping ability, and overall professionalism of the project. Additional extras such as music, vocal work, or artwork adjustment will not directly ultimately affect judgment but may aid in help of a tie, as well as how early you announced your project and how many updates you perform in your thread. The contest will be based off a scoring system, where one can acquire up to ten points based on each criteria: Text (Spelling, Grammar, Formatting, Dialogue, etc), Triggers (Complexity, Functional, Usage), Mapping (Categories: Layout and Beauty), and Professionalism (Attention to detail, lore, updates, and presentation).

You have eight weeks from this day to complete a total package campaign revolving around the StarCraft storyline. Let's make your vast knowledge in both lore and mapping finally come of good use, and show that YOU deserve those keys! Head on over to our forums and visit the contest subforum to get started!

Source: Campaign Creations StarCraft Campaign Contest
It's finally done and it's finally here - Iskatumesk's magnum opus and finale project for StarCraft, Armageddon Onslaught. In his own words:

"Armageddon Onslaught is a proof of concept and a technical demonstration. Pitting 7 Terran and Protoss players against a single computer-controlled Armageddon race, the battle for survival begins! AO 3.0 introduces a wide variety of stunning new effects and mechanics over the old release and should provide a far greater challenge. Included is a test map placing control of Armageddon's units in the hands of the player to see them in action in a controlled environment."

See the thread over at Campaign Creations, along with a download link. It also features some voice work from yours truly.

- Magic
The final part of my commentary on the original StarCraft campaigns is up, as the story culminates with the Protoss and the battle for Aiur. There is a great more to explore than the zerg campaign, though the ambiguous design compared to that of the more straight-forward Terran campaign results in deeper and wilder speculation than ever before. I'll leave it to you to decide whether that's a good thing or not. Enjoy!

Links:
Index
Part 3 - Protoss Campaign: The Fall

REQUEST:
I've enjoyed commenting on the original campaigns and the logical continuation would be to do the same for Brood War. However, with a full-time job my time is more precious than ever and I've had meagre feedback (Thanks Gradius and Rao Dao Zao). I'd like some motivation - so if I receive 25 replies from people to this post in the news forum then I'll attempt it. If not, I won't.
It's BACK! StarCraft Team Fortress creator Hercanic never gives up! He's secretly been back in action working on his pride and joy, STF! From the dark corner of his cubicle in the Campaign Creations HQ (non-existing at the moment) he has partnered up with famed programmer Poiuy_qwert (creator of PyMS) to reproduce STF from the ground up. Using new elements and tools to modify StarCraft, he's brought back something worthy of making you reinstall your most prized memory, if you had for some unknown reason uninstalled it. Trust me, I've played it, and it's worth every waking morning that you sat up on your bed and murmured.. "I wish STF would of kept going.."

Welcome back the active updates of StarCraft Team Fortress!

Read more about the announcement, download the Beta, and discuss with us over at our forums in this thread!

Source: Campaign Creations
The second part of my StarCraft Script Commentary articles is up. This time it's naturally the zerg campaign of the original StarCraft. Though the campaign doesn't have as much to notate as the Terran one, there are still several interesting facets to mention.

The Protoss campaign is far more interesting (Religion! The individual vs the race!) and I'm already working away. For now, check out the zerg commentary and feel free to leave some feedback for me on the forum.

Links:
Index
Part 2 - Zerg Campaign: Overmind

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