Revenant




IN RETROSPECT...

Everyone loves a dark hero. Most of the time. Similarly to Karnek, I came up with 'Revenant' from a specific experience when I was much younger, coupled with inspiration from the awesome Black Isle RPG, Planescape: Torment. Also similarly, I attempted to keep the campaign size to a minimum. The best parts about developing these characters for the 'party' I imagined was that they were just origin stories, any excess could be trimmed off completely.

At one point, as I mention in the design, I thought about going in an unexpected direction and have the main character be suffering from delusions about his ailment, that - much like my experience of depression - it was magnified by his imagination and mind. There's no doubt that this concept was inspired by one of my own thoughts about that angsty depression that I endured.

I discussed this campaign idea with Joel and he suggested that I give Lamorak a motivation in leaving everything behind him and to deepen his misfortune, though for all the surprise is worth I'll let you find it in the script.

--

REVENANT

(Formerly ‘Torment’)

By Ben ‘Magic’ Brown

Brainstorm for ideas for different title:
Dreams of Pain
Shadows of Misery
False Illusions
Path of Torment
Walk of Sorrow
The Dark Pathway
Tortured Dreams
Fleeting Nightmare


Campaign synopsis:
Lamorak has it all – a wealthy family, with a life in a profitable and rich piece of land in the kingdom of Southern Lordaeron and is even soon to be wedded. Yet within one single day his entire life is destroyed, and he is left as a shell of his former self with his very soul darkened.

The Scourge, lead by a malevolent and sadistic Necromancer, invade and wipe everything out – twisting the landscape and people. Lamorak is captured by a necromancer and taken to dark citadel, where he is prepared to be made into his personal undead guardian, serving him unquestionably. However, the Black Rock Clan attack the citadel and interrupt the ceremony. Lamorak awakes hours later, finding himself to be no longer what he was. Escaping, he is left as a half-undead, encrazed mockery of a man roaming the former lands he once called home …

PC Heroes:
Lamorak Windermere – Arthas with Frostmourne model, with different or same coloured hair, Frostmourne much more holy and not-undead looking.
Lamorak Windermere (Undead) – Same as above, but like Arthas: grey hair and skin, but with no eyes like the Death Knight hero.

Notes on Lamorak:
The whole basis of a damned character isn’t particularly hard to think up. Instead, let me show you something from several years ago. After a partially depressing - but overly exaggerated by my mind and teenage angst - night out at a lame party, I wrote the following, based on my harrowing experience from then:

Some people have a problem with the world.
But sometimes...the world has a problem with them.
For terror that touches to the deepest bounds of a mans soul has no mercy.
It is an everlasting terror, going beyond the realm of death.
Pain that grows with every single day.
Torment that twists to the furthest edge of damnation.
Pain bearable by one creature.
The greatest torment in life is not enduring the pain, but simply lacking an explanation for it.
It is this that shall push a man to the highest limit of a cursed existence
The Star Alliance presents...
Renevant (\Revenant)


All that angst from one night, just of feeling lonely and isolated – it’s something personal to me. I’ve always had something against the unfair parts of life - I just hate the lack of balance of equality of what happens in nature and human society sometimes. That’s where the origin of Lamorak came from: not an idea in my brain but a real experience. There are easy comparisons to Arthas from the first glance – they even use the same model, though that was simply for convenience. They are both of noble blood (Though Lamorak is not royalty, he’s in a well-off family) and turned to the dark path of the undead. Lamorak did not choose to, though (A current future option is that it turns out he made a deal with the undead and did in fact choose to let it happen). He is more tragic and twisted in his fate, with his body being warped and mind following. The long-term story will deal with him facing it, and realising it is partially his fault (For being where he was) and that life is not all that depressing.

Unit responses

Lamorak
Replaces Nazgrel responses.

What:
I’m here.
Let’s keep moving.

Yes:
Very well.
I’m on the way.

Yes Attack:
Take THIS!
Charge!
Attack!
Die, cretin!

Pissed:
We must keep moving!
This is no time for clicking!

Lamorak (Undead)
Replaces Rokhan
See the Death Knight hero for what they could sound like.

What (4):
What … now?
Yeees?
You need my help, don’t you?
I’m waiting.

Ready
I have escaped the shadowy confines of death once more!

Yes (4):
Fine!
Follow me.
I’m gone.
If it must be done…

Yes Attack (4):
Time to die!
Your life is over!
This is your bitter end!
Die!

Pissed off (5):
One foot in the grave, the other in hell.
*With great emotion* Dead man walking!
Hey, I don’t care if the Lich hero said it.
*Speeded up* Well, I’m not exactly dead as such. I seem to be a living embodiment of only approximately half my previous lifeforce, thereby putting me in between Undead and true life, confusing both the times of laws of the known continuum we happen exist in.


Level Briefs

Overall campaign:
1- Eruption of Evil. Intro to Lamorak and his mentor Hallsworth. The Scourge suddenly invade the lands, destroy everything and then capture Lamorak.
2- Darkest Nightmare. Within a citadel, Lamorak is about to be twisted into an eternal servant of the necromancer. Orcs invade and interrupt the ‘ceremony’, allowing him to escape the battle. Now finding himself as a hideous undead man with only his soul left, he makes his way through the battle-engaged citadel and escapes through the sewers.
3- Charred Remains. Coming out onto the mountainside near his town, Lamorak returns to it to find it a smoking ruin. The Necromancer comes to hunt him down and confronts Lamorak. Lam is able to kill him in his rage, but the necromancer’s last words fill his head with further confusion and misery, as he runs off and flees into the wilds. We pan away to see a skeletal mage watch him do so from a hill.


Level 1) Eruption of Evil

Purpose: To introduce the main character, Lamorak, and set in motion the fall of his life.
Terrain: Lordaeron Summer

In the small, well refined town of X, we see an overview of the land being at peace, with many citizens going about their business around midday. It’s not even frantic pacing business – everything is calm. We pan over this for a minute (Or a half), before coming to the private grounds of a local nobleman - a castle and some buildings enclosed in a walled area. He is clearly rich, but not excessively like a king. After the castle is a back gate, leading through some open land over hills to a small training area where a man is practising fighting with his trainer. The trainer is known as Hallsworth, an elderly yet strong man, and the other the main hero – Lamorak Windermere.

Level characters:
Hallsworth: Brigand unit, with a rough yet warm, friendly Irish \ Scottish accent.
Lamorak: Arthas, with sword. A fairly polite young man in his early 20’s.
Renamon: Modified necromancer \ Archmage \ Heretic unit. Simply sinister and bitter as you’d expect for a servant of the Scourge.
Orrius: Lamorak’s father, Garithos or Admiral Proudmoore unit with a noble and bold voice.
Soldier\footman, peasants: Generic responses.

*They fight for 10 seconds, like Illidan and Arthas in the Night Elf campaign- moving and attacking about the scenery. Then they pause*

Hallsworth: Come on lad, I know you can do better!
*It continues for another five seconds. They pause*

Lamorak: I’m sorry Glen, I just don’t seem to be in a fighting mood today.

Hallsworth: Not in the mood? Why, if a pack of filthy orcs came charging this way, you’d have to quickly check whether you’re in the mood or not! You’d be chopped up quicker than your cousin Eric eating a well-cooked stag!

Lamorak: I’ve just had a lot of things on my mind lately, that’s all.

Hallsworth: Aye, I guess that you have, with what the marriage and your final mark of ascension and all.

Lamorak: That and this is less a kingdom and more of a boredom! I wish I got to see the world and fight evil like you did!

Hallsworth: Be careful what you wish for, lad. Though the last war sounds and in parts was a time of great excitement, to some of us it was also of great pain and hardship.

To fight through mud and blood, never seeing some friends again, is a tough experience. Sometimes I think my mind is scarred more than my body, and I’d not wish it on anyone.

Hallsworth: Anyway, I’m sure you will have your share of adventure someday. You’d best be prepared for it!

Lamorak: I suppose so…

Hallsworth: Heh, even if such excitement takes place later on the evening of your wedding! Hah!

*They laugh*

Hallsworth: Aye, I bet you’ll be in the mood for that alright!
Come on, let’s call it an early day and go get some food, Lam.

*They start walking away. Fade out.
We fade back in to find the pair walking through a fairly lush forest and past some distant stags … they walk into a small clearing and Hallsworth stops, looking ahead. Lamorak quickly does so a second later and turns to face him.*

Lamorak: What is it? You’re not tricking me into jumping at my shadow again are you?

Hallsworth: Shh. Can’t you hear that lad? There’s fighting up ahead – right on the outskirts of the village!

*Fade out and fade in to the duo coming onto a small hill. Behind some bushes, they watch on. Down in the small village, undead ghouls rip into a few brave footmen. A necromancer watches on.*

Hallsworth: What in the Light? Those … things look … twisted, and they’re going to destroy the village! Lam, go back to the castle and tell your father! Now!

Lamorak: But what about-

Hallsworth: I’ll do what I can here. These beasts will be no match for a veteran captain of Lordaeron!

*Hallsworth charges round and down the hill into the village, taking out a wounded ghoul with one blow. Lamorak moves down to the bottom of the hill, hesitantly watching his mentor in action.*

Hallsworth: Have at thee, shadowspit! Come and fight someone who is ready and willing for once!

*All the undead face Hallsworth, including necromancer, situated further back, and they move forward slightly, surrounding him in a semi circle*

Renamon: You blasted corpses! You can’t even silence a whole village without being louder than a belching Abomination! Hurry up and kill him!

*Five ghouls charge at him.*

Hallsworth: Go, Lam, NOW!

*Lamorak turns and starts running, hesitantly. The other ghouls attack Hallsworth, one by one.*

Renamon: Don’t let that one get away! He mustn’t alert the keep!

*Four other ghouls follow Lamorak. Hallsworth has finished slaying the ghouls.*

Hallsworth: Come now, are you finished hiding behind these mangy beasts yet?

Renamon: I hide behind no one, fool! The powers of the Lich King are much greater than some rusty old man!

Hallsworth: Oooh, now you have pissed me off… you didn’t want to do that, bone head, and you know it. Prepare to taste steel!

*He charges in, but the Necromancer puts a spell of some sort on Hallsworth, pausing him. We quickly fade out before we see what effect it has.

We fade in to an area of heavy forest-scenery further South East, watching Lamorak run from the side and then round to the front. He ducks around a corner and into a small cove in a cliff, as several ghouls rush past four seconds later. He emerges and looks ahead.*

Lamorak: I must reach the castle and alert my father!

GAMEPLAY:
-The gameplay is simply ‘commando’, with Lamorak on his own travelling back to the castle, but he has a fifteen minute countdown. A minimap shows where it is, which is a long winding way through the forest. It is relatively easy to get to following the player doesn’t waste too much time, compared to destroying the fleet in ‘Dissension’ of the ROC human campaign.
-Lamorak has no skills (His hero title is simply ‘Warrior’), but he can acquire items like regular heroes. Perhaps he could have critical strike and evasion, but only level 1 for each. He acquires a few wounded footmen and militia on the way through the sparse villages, and one or two priests to help heal them.
-Money gained from combat can be used to hire mercenaries on the way from two mercenary buildings. Ranged units like assassins and riflemen in particular are available.
-Enemies are mostly ghouls and skeletons, with a few necromancers and an abomination or two before the end. Only Necromancers are prone to dropping low level items, which are only minor healing potions and scrolls of healing.
-Have a subquest on the way: Light the Beacons, which is similar to the Echo Island subquest in the TFT Orc campaign. Lamorak must get to four high bits of ground (Watch tower areas – but the guards were killed already) and light a fire. The plus side is that he gets a new item, but can waste time getting to each of these.

Scenes on the way:

*At village which has barely repelled. Four footmen survived
Footman: It’s Lord Windermere’s son! We’ll gladly fight alongside you!
Lamorak: Less camaraderie, men, more moving! Let’s fight!
Footman: One note, mi’lord – if we’re on our way to the castle, we may wish to light the nearby beacons and give ‘em a warning.

*Near a town hall. Call to Arms is sounded and they all change to permanently kitted armour and weapons.*
Peasant: To arms, everyone! We must fight!

First three beacons:
Lamorak: This beacon is lit.

Last beacon:
Lamorak: All the beacons are alight. This should help the castle be prepared.

*Arriving at the castle*
Lamorak: Open the gate! We’re under attack!
Captain: Are you fooling around again Lam? It was barely funny last time, with the orcs and all!
Lamorak: Shut up and open the damn gate! The living dead are marching upon us!
*It opens. Lam and his surviving men rush in. Lam runs up through the grounds to the castle, the captain that was guarding the gate follows him.*

*If the beacons were set alight*
Lamorak: Father! Vile corpses are attacking the land!
Orrius: We saw your beacons, son. Well done in lighting them. You’ve probably saved many lves!
Lamorak: Thank you, father.
Orrius: You surely deserve a reward. Take this.

*Lamorak receives a Medallion of Courage*

*If the beacons were not set alight*
Lamorak: Father! Vile corpses are attacking the lands!
Orrius: What?!

*Then lead to*

Orrius: Where is Hallsworth? Did he send you?
Lamorak: Yes, I’m afraid so. He held off the beasts after sending me here.
Orrius: Captain, organise our frontal defences at once.
Lamorak: What shall I do?
Orrius: Direct the defences from here. We can’t hold out forever, so I shall lead a counterattack with my personal guard. I’m counting on you, son. We will make it through this, I swear!

*He rides off screen. We fade out, organise the submission and begin it.

GAMPLAY: This is if it’s possible and worth making, a submission involving defence, with the player managing archer units on the walls of the area for ten to fifteen minutes. If the player didn’t light the beacons, they don’t have as many troops. If it’s not fun or worth the time making, just skip to the next scene.
They have to keep moving back wounded units to a fountain as quickly as possible. Lamorak can’t do anything since he’s not ranged, but Ghouls are catapulted into the area (But get reduced HP) and then Lam and melee soldiers have to kill them. Since they’re wounded off the fall, they’re weak – but it’s just a surprise to keep the player on their toes.
If too many undead attack the front gate, it collapses and the player loses with a few second-long scene showing the castle burning (remove all units) and then fading out.*

Once complete:

Lamorak: I think we’ve done it men, for now.

Pan to the other gate where Orrius left.

Footman: Lamorak, I can see some walking wounded coming in. Shall we open the gate?

Lamorak: Do so. We need all the men we can.

*The survivors look ‘strange’ (If it’s possible to have this in the WE – perhaps a yellow tint or bloodied body). They march in, together. Lamorak and his fellow footmen walk up to the front soldier.*

Lamorak: I’m glad to see some of you are ok. How goes the fight?

Soldier (Slightly eerie voice): It’s … about to be over.

Lamorak: What do you mean?

Soldier (Slightly eerie voice): It’s … about to be over!

Lamorak (Surprised): …What?

Soldier (Slightly eerie voice): It’s – *scream.*

*The soldiers all transform into undead soldiers and attack everyone. They outnumber them two to one.*

Lamorak: What the-

*Lamorak is hit by two of the skeletons and falls down from the surprise blow. We pan out slightly to the scene of the undead overwhelming the defenders. One is even able to hit the lever and open the gate, prompting more to enter, including a necromancer. Gradually we fade out over twenty seconds.*



Level 2) Darkest Nightmare

Purpose: To change Lamorak into a half undead shell of a man, to set him free from capture
Terrain: Dungeon

Level characters:
Hallsworth: As before.
Lamorak: As before.
Renamon: As before.
???: Skeletal Mage. Deep, proud and charismatic voice.
Soldier\footman, peasants: Generic responses.

*We fade in to a grim dungeon. Lamorak is trapped in a magically sealed and fortified cell. Two undead soldiers stand guard. Lam looks around, confused, but then Renamon and two of his lackey’s enter. *


Renamon: Good. You are alive, for now. My warriors did well.

Lamorak: You! What pathetic arr-

Renamon: Shut up, boy! You shall learn obedience if you value your life.

Lamorak: I have the right to know what’s going on!

Renamon: I shall let my master deal with you for now. He shall be here soon.


Lamorak: How you undead live with looking so hideous I shall never understand! Let me out of here and you may yet survive!

*A skeletal mage hero enters.*


???: Such beautiful anger… yes, your soul is strong.

Lamorak: I tire of this ordeal. Will someone tell me what in the Light is going on?!

Renamon: He certainly lacks patience, master.

???: *Laughs* Yes, he does. Tell me, why do you ask questions to one such as me when you doubt my sincerity?
Very well, I shall indulge you for now.

Vendagon: I am Vendagon, a servant of the Lich King. We have invaded your kingdom to scourge you from Azeroth in His name. Your land has been destroyed and made mine for all time. We left none alive, except for a few who are now being honoured into serving us.

Lamorak: What?!

Vendagon: Such outbursts are meaningless, as is your insolence for you have no say in the matter. We have defeated you, and now hold you here. You are ours. Once the conversion is done, you will be bound to the Lich King’s will.

Lamorak: You sons of-

Renamon: Be grateful, whelp, for you shall live again. You are practically dead now and shall be granted a new life!

Lamorak: As a disgusting lackey of some bitter old wretch? And turn my back on everything I worked for in my father’s lands? You’re all more ludicrous than you look!

Vendagon: As I said, your insolence means nothing. You would do well to save your strength for now. You shall need it for the ritual. Speaking of which, I will now leave and prepare it.

*He casts a spell on Lamorak and he falls down once more. Vendagon leaves. Renamon moves closer and watches for a moment, then leaves likewise.
The camera fades out to blackness.

Various parts of the conversation are heard, as memories in the slumbering Lam, though only of the two necromancers.

“He certainly lacks patience, master.”
“We have invaded your kingdom to scourge you from Azeroth in His name. Your land has been destroyed and made mine for all time. We left none alive, except for a few who are now being honoured into serving us.”
“We have defeated you, and now hold you here. You are ours.”
“Be grateful, whelp, for you shall live again.”
“You would do well to save your strength for now. You shall need it for the ritual.”

Pause for a few seconds.
We hear humming
We fade in once more, to a large ceremonial chamber. Lamorak is on a small slab, lying down (Do a death animation and pause it, like Zen’jin’s death in the Orc demo campaign), barely conscious. Vendagon stands to his side. Four acolytes are at the walls.

Vendagon: Let he who is ours be brought into eternal servitude.
Let he be brought under the will of the Lich King.
Let he be made one without flesh.
Let he pass into undeath.

The humming increases in volume and a glow appears over Lamorak.

Lamorak: What…? No! NOOOO!
He screams.

Suddenly, Renamon enters the room from the opposite side of the chamber.

Renamon: Master! We have intruders!

Vendagon: What?

*An orc grunt charges in, but Renamon spins around and slays him at point blank range with a spell.*

Vendagon: Orcs! Call in our minions at once. Unleash the Abominations. Come, to battle!

Sudden fadeout, white. We hear intense sounds of battle, but they soon fade out in amplitude.
Fade in, white. Camera movement shows Lam’s eyes of him getting up.
Sudden zoom in of his face, with chilling sound effect. He is sickly grey- he’s now semi-undead, though the player presumes he’s completely so.
He’s still in the chamber once more, but the door where Renamon came through is shut, leaving the opposite door.
We see him looking around the area as he speaks.

Lamorak (Extremely weary, as if hallucinating): What… what happened?
I… What? I don’t … I don’t know. Where?
Who… I am… Lamo…no… Mal… Malorak? Is that … me? I think … so.

*Camera at the door. We hear banging and fighting.*

Malorak: I must… get … I must get out of here!

*GAMEPLAY. This is a basic commando part where you must flee the citadel. The layout goes from the chamber area to the undead base, through a brief subterranean section and then the sewers. Various scenes show the orcs (Some of which are RED – they’re the Black Rock clan) fighting the undead. Vendagon and Renamon are nowhere to be seen for now.
Malorak is now a different unit, a level 1 ‘Revenant’ level 1 ‘Wind Walk’ type spell, with new responses and overall voice from now on for that matter.
He could also have a ‘Shadowmerge’ type spell, where he can turn invisible, like the Night Elves. Though he can fight off some undead, he is currently weak and can’t take on very many.

There are various scenes throughout showing the undead battling the orcs, with neither side dominating the battles in particular.*

One scene: Acolytes, with skeleton guards, in a hallway with open doors to the side.*

Acolyte: The greenskins are coming – close the doors!

*Even though the doors are shut, they are quickly broken open, prompting a fight for Malorak to sneak past.*



*Eventually Malorak nears the sewers, but Renamon, after his forces finish fighting some orcs, spots him and they give chase.*

“He escaped! Quickly, after him! He must be kept here for the master!”

*Malorak escapes through the sewers, fadeout.*


3) Charred Remains

Purpose: To let Malorak completely escape, and have a taste of revenge by taking on Renamon in the remains of the land, to resolve his connection to the humans and his family and set him out into the wilds of the world of Azeroth.
Terrain: Lordaeron Summer

Level characters:
Malorak, as before.
Hallsworth, as leve1.
Renamon, as before.
Vendagon, as before.

Opening scene: Malorak escaping out onto the land. He keeps running through a forest and pauses.

Malorak: I …think … I once knew this place.

Camera pans out to the area of trees, now corrupted by the undead. We fadeout and in through white – and see the area as it used to be, and then back again.

Malorak: And now it’s all … gone.

*A noise comes from nearby and he turns to face it*

Malorak: Wha-

*A zombie lumbers in.*

Malorak: More damn undead-

Zombie: Lad….it’s you.

*Pause. Malorak is speechless.*

Malorak: What…? Oh… my... I know you… Hall….Hallsworth?

Hallsworth: Aye… well, what’s …*cough* … left … of me. I see…they got…you…

Malorak: …Why did this happen? I … vaguely remember that everything was good a short time ago…

Hallsworth: Life’s a …bitch, lad… Listen to me - I can’t … do anything! My mind … it’s messed up…I want you to…to…to…

Malorak: What?

Hallsworth: You’re still… free. Stab… my … heart…stop my … torment.

Malorak: Oh Hallsworth….I …

Hallsworth: My mind is going… I can feel it. A … dark power…

Hallsworth: (Desperately and sorrowfully) I’m… sorry…Lam! Forgive me as I would forgive you-
*He groans, then it extends into a scream*

The Hallsworth zombie attacks Malorak, he moves away and turns.

Malorak: I can’t believe this … I have no other choice.
He said he’d forgive me…I pray so.

*He charges the zombie and in one swing it is dead*




Malorak:


Renamon: It is not difficult to find you, young one, especially when creating such noise.

Malorak: Renamon!

Renamon: That’s intriguing. You remember my name.

Malorak: And I still have some memory that you’re a murderous son of a bitch.

Renamon: Perhaps you should take a moment to look around and remember somemore. Don’t you recall a few hours ago when you were defending this town against us?


Malorak: Well…yes…A few glimpses …now that you mention … it.

Malorak: Yes…oh my …The undead came here … I remember now. They killed everyone … my family … my friends. Even my father? And Vanessa?!

Renamon: We left few survivors and recuperated our losses with their corpses. The Scourge is most efficient.


Renamon: You cannot escape, for your soul is tainted with our very essence.

Malorak: Shut up damn you!

*GAMEPLAY Some sort of boss fight.*

Renamon: (Struggling to speak, wounded) Urgh… you are stronger …. Than the master … intended. He wi-



Malorak: He will what?

*Renamon collapses and dies*

Footman: Over here! I see one of them!

*Mal turns to face the opposite direction*

Malorak: What the…?

*Several knights and footmen charge into the area and surround him, including one elven priest*

Knight: By the Light, our vengeance may be yet wrought!

Malorak: But I am-

Knight: He’s casting a spell! Priest, act quickly!

*A priest casts a spell and Malorak is knocked down

Fadeout. We fade back in to a blurry, ‘drunken’ camera staring at the floor, seeing two pairs of feet.

Orrius: They shall all pay dearly. Dearly I say!

Priest: My heart shares your sympathy, my liege, but we can not risk keeping him any longer.

Orrius: Yes, they are all to be burned. The flame shall redeem them enough.

Priest: Wait, he is gaining conscious. Shall I subdue him once more, my liege?

Orrius: Hold.

Malorak: Fa…father…. It’s … me.

*Pause.*

Orrius: No … No, it’s not.

Orrius: Subdue him, priest.

*Fadeout*

Brief fade in and outs: of a small village in the evening. A few peasants and townsmen are gathering around a large fire, ala for the burning of a witch. We fadeout and in several times, seeing the fire and crowd grow, as the music builds. It suddenly changes into a symphony of tragedy – we see Malorak trapped and burning on a stake.

Malorak: Father! Father!

*He screams. Everyone else is silent.*



All of a sudden, he is teleported away. He reappears near Vendagon in the wilds, somewhere.

Malorak: What the - … I’m… alive?


Vendagon: Once more, I have saved you, undead one.

Malorak: Undead one? That’s only because of you!


Vendagon: I did it with reason. You have a special soul and a variable destiny that could be very … important.

Malorak: Variable destiny?

Vendagon: It may happen, it may not.

Vendagon: Join with me and serve a glorious master, and we will create a new dawn for this world!

Malorak: I don’t know …

Vendagon: You saw them – they knew it was you yet they burned you. Just because you’re one of us, they tried to destroy you. You would be truly dead if not for my intervention, revenant.


Malorak: I don’t know … anything … anymore…

Vendagon: Then know this: every time you see yourself, you will be reminded of who you are. And everyone else will see an undead creature, nothing more. You cannot escape who you now are!

When are you ready to return, you will know how to find me. Until then, I have other work to do. Be gone from my sight!

*He is transported away. He finds himself in a dark wood (It is Nighttime). It is raining heavily. He looks up at the sky and walks along. We see him moving from the side, as thoughts enter his head…

Dramatic flashback: Various scenes of people speaking (negatively) about Malorak – his father and the two necromancers. A build up of depression.


Sudden fade in: an overlook on a hill.

Malorak:
I don’t know.
That’s the worst part of this - I just… don’t know.
I barely know who I am…
Of what I can remember … is all gone. .. my friends, my family … my life.

I have nothing left, except the bare remains of my soul. I can not return to my life, with the Scourge or my family… I have been abandoned, left alone to fend for myself. I have become tormented… and deep down I know it is agony that may be everlasting.

Because I feel that the greatest of my pain is soon to come.

I know this – I have nothing left to lose. I shall travel this land … and I shall never stop until I am redeemed … and that someday when I shall have my vengeance.

*Lightning cracks*

Malorak is my name…Malorak the Damned!

*Sudden fadeout to black. Roll credits.*


Alternatively, he walks off into the distance and Beethoven’s Moonlight Sonata plays.


Future Development:


The campaign will have several allusions to Planescape: Torment.

This goes as far as Lamorak being responsible for his damnation. It turns out that the person responsibility is himself all along. He actually made a deal with the necromancers to do this to him since it turns out his father and he never got along and his fiancée was part of an arranged marriage.

Or possibly it could be that only Lamorak sees himself as undead?
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