Epic Video - Demonstrational Videos

Demonstrational Videos are created with the purpose of introducing audiences to a game outside of the mainstream gaming industry. These videos touch on important aspects of the games - such as AI, balancing, graphics, ect. and provide a brief history on the game itself. They are presented in a humorous fashion, taking note of hilarious exploits or glitches often found in these kinds of games.

These videos are recorded in 1024x786 resolution. It is highly recommended you use the CoreAVC codec with Media Player Classic and disable post-processing to get the best performance on older computers.

Demonstrational Videos


Conquest: Frontier Wars Demonstration 1 wrote:


This is a high-definition video demonstrating the 2001 game "Conquest: Frontier Wars".
- Size - 560mb
- Running Length - 30min
- Resolution - 1024x786
- Commentary - Text

Click here to Download the CFW Demonstration.

Summary;

CFW is a SC-inspired 2d space RTS that got cockblocked by Microsoft at many occassions. Due to the number of changing developers and the game's lack of marketing, it had a number of patches but was left with a huge lot of significant bugs. The campaign isn't anything to hoot about, but the game's skirmish mode is still fairly entertaining. I am pretty sure this game classifies as "Abandonware" at this point. There was an expansion I was contributing ideas directly to devs about, but MS shot it down and the company died or something. A sequel with the same content, CFW2, was being made by Warthog studios, but has disappeared off the face of the earth 3 years ago and is presumed long dead.


Earth 2160 Demonstration 1 wrote:

This is a high-definition video demonstrating the 2005 game "Earth 2160".
- Size - 803mb
- Running Length - 46min
- Resolution - 1024x786
- Commentary - Audio

Click here to Download the E2160 Demonstration.

Summary;

This is my very first attempt at audio commentating a pre-recorded video. Since both fraps and camtasia desync and break audio when I record with them, especially over long periods of time, I processed my commentary after I had created the footage. I synced it as good as I could, but it may still be a bit off.

Since I was recording in 100+ degrees of temperature and was exceptionally tired at the time, I don't really get into it until the very end. I try my best to explain the game and game mechanics which ultimately results in quite a bit of talking (most of the video), but at least there isn't any text getting in your way.

Terrain looks pretty blurry at points for two reasons.

- I don't have AF on.
- E2160 has a stupid terrain texture LOD system that kills the quality of the terrain detail when zoomed out. When in FPS mode of vehicles, though, or really zoomed in, it looks nice.

Other notes -

- I used a modification called SuperStorm to enable FFA and team mode options in Skirmish. The default game does not allow this. Big, big points against ZuxxeZ.
- Earth 2160 is sequel to the massively popular Earth 2150 which was most well-known in Europe. Both games received little to no marketing in america.
- Be glad I didn't use some alternate method of recording the commentary. The voice acting in the UK editing of E2160 is the most atrocious of any game I have ever played. Nefarion in WoW sounds like a godsend compared to this trainwreck. I hear the american voice acting is even worse, however much it is possible to believe you could get worse then this.
- E2160 runs on the Earth 4 engine. As you will see, it is extremely beautiful. The units look just as good if not better than those in SC2, same with explosions. However, poor terraining, weapon effects, and other things really kill the otherwise well-done atmosphere.
- The game's campaign sucks. Horribly.
- The AI is prone to random acts of retardism.
- Alien ships in E2160 were EA's inspiration to making the absurdly retarded Scrin air units in CNC3.
- The mod SDK for E2160 is only available to "specific third parties". Nails in the coffin.
- The game's balance remains to this day a complete and total disaster.
- The FPS mode, similar to possession in DK2, is not nearly as responsive as the aforementioned game. You can't manually control unit weapons, the controls are stiff, and you get stuck a lot. Still good for getting pretty screenshots, though.
- The map editor is almost exactly the same as the one offered in E2150, which even though predates wc3 by quite a few years, offers a lot more power over terrainining and detail work. Despite this, both games have an almost non-existent mapping community. E2160's mapping community never got off the ground to begin with. The game flopped hardcore.
- There's a lot of sloppy animation glitches. The kind I'd expect out of EA or Blizzard.

Witness a game that had the potential to dethrone starcraft. Witness how badly you can take a potential for an extremely positive sequel and completely ruin it. While this video mostly touches on the aspects of skirmish and game mechanics, some hilarious shit does happen. Things that shouldn't happen.

I wrongfully refer to the LC as ED in the second game. Blame my autism.


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